Fate Ammo Index

List of all FATE converted ammo types

 FATE CORE RPG system Ammo INDEX V1.1 

 *NORMAL SINGLE FIRE*  ( NO MINUSES OR MODS) 

 *BURST FIRE* (-1 ON SHOOT/GUNS) DOUBLE SHIFT 2x 

 *AUTO FIRE* (-2 ON SHOOT/GUNS) TRIPLE SHIFT 3x 

 | x | - STANDARD | NO MOD| HP or Normal 

 | T | - TRACER | NO MOD | 

 | S | - SUBSONIC | -1 SHIFT | 

 | F | - FMJ  | +1 SHIFT | 

 | A | - ARMOR PIERCING | +1 SHIFT ON ARMOR| 

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Pistol :

.22 short (+1 Shift)

7.62x38mmR (+2 Shift)

7.62x25mm (+2 Shift)

7.65x17mm (+2 Shift)

7.65x21mm (+2 Shift)

8mm Gasser (+2 Shift)

.25 ACP (+2 Shift)

5.7x28mm (+3 Shift)

5.7x28mm {SUB} (+2 Shift)

9x19mm (+3 Shift)

9x19mm {SUB} (+2 Shift)

9x18mm (+3 Shift)

9x18mm {SUB} (+2 Shift)

9×20mmSR (+3 Shift)

10x25mm (+3 Shift)

10x25mm {SUB} (+2 Shift)

.32 ACP (+3 Shift)

.38 Special (+3 Shift)

.380 ACP (+3 Shift)

HK 4.6×30mm (+3 Shift)

HK 4.6×30mm {SUB} (+2 Shift)

.40 S&W (+4 Shift)

.45,ACP (+4 Shift)

.45,ACP {SUB} (+3 Shift)

.476 Enfield (+4 Shift)

.357 Auto (+4 Shift)

44 Magnum (+5 Shift)

12mm (+5 Shift)

.P50cal (+6 Shift)

14mm (+6 Shift)

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Rifle:

22 Long Rifle (+2 Shift)

.30-40 Krag (+3 Shift)

.30-40 Krag {FMJ} (+4 Shift)

.30-30 Winchester (+3 Shift)

.35 Winchester (+3 Shift)

.45-70 GOV  (+4 Shift)

.45-90 Sharps (+4 Shift)

4.7mm Round (+5 Shift)

5mm Round (+6 Shift)

5.56x45mm {NATO} (+6 Shift)

5.56x45mm {NATO} {TR} (+6 Shift)

5.56x45mm {NATO} {SUB} (+5 Shift)

5.56x45mm {NATO} {FMJ} (+7 Shift)

5.45×39mm {RU} (+6 Shift)

5.45×39mm {RU} {TR} (+6 Shift)

5.45×39mm {RU} {SUB} (+5 Shift)

5.45×39mm {RU} {FMJ} (+7 Shift)

5.8×42mm {DBP87} (+6 Shift)

5.8×42mm {DBP87} {TR} (+6 Shift)

5.8×42mm {DBP05} {SUB} (+5 Shift)

5.8×42mm {DBP10} {FMJ}  (+7 Shift)

6×5mm (+6 Shift)

6×5mm {TR} (+6 Shift)

6×5mm {SUB} (+5 Shift)

6×5mm {FMJ} (+7 Shift)

6.5×53mmR (+6 Shift)

6.5×53mmR  {FMJ} (+7 Shift)

.30 Carbine {7.62x33mm} (+7 Shift)

.30 Carbine {7.62x33mm} {TR} (+7 Shift)

.30 Carbine {7.62x33mm} {SUB} (+6 Shift)

.30 Carbine {7.62x33mm} {FMJ} (+8 Shift)

7.62x39mm {RU} (+7 Shift)

7.62x39mm {RU} {TR} (+7 Shift)

7.62x39mm {RU} {SUB} (+6 Shift)

7.62x39mm {RU} {FMJ} (+8 Shift)

.308 round {7.62x51mm} (+7 Shift)

.308 round {7.62x51mm} {TR} (+7 Shift)

.308 round {7.62x51mm} {SUB} (+6 Shift)

.308 round {7.62x51mm} {FMJ} (+8 Shift)

7.65×53mmMR (+7 Shift)

7.65×53mmMR {FMJ} (+8 Shift)

7.62×54mmR (+7 Shift)

7.62×54mmR {TR} (+7 Shift)

7.62×54mmR {FMJ} (+8 Shift)

.30-06 Springfield {7.62x63mm} (+7 Shift)

.30-06 Springfield {7.62x63mm} {TR} (+7 Shift)

.30-06 Springfield {7.62x63mm} {SUB} (+6 Shift)

.30-06 Springfield {7.62x63mm} {FMJ} (+8 Shift)

7.92×57mm (+7 Shift)

7.92×57mm {TR} (+7 Shift)

7.92×57mm {SUB} (+6 Shift)

7.92×57mm {FMJ} (+8 Shift)

8×50mmR (+7 Shift)

8×50mmR {FMJ} (+8 Shift)

8×56mmR (+7 Shift)

8×56mmR {FMJ} (+8 Shift)

.303B {8×57mm} (+7 Shift)

.303B {8×57mm} {FMJ} (+8 Shift)

9.5×60mmR (+7 Shift)

9.5×60mmR {FMJ} (+8 Shift)

9x39mmR (+7 Shift)

9x39mmR {FMJ} (+8 Shift)

10.15×63mmR (+7 Shift)

10.15×63mmR {FMJ} (+8 Shift)

11.15×60mmR (+7 Shift)

11.15×60mmR {FMJ} (+8 Shift)

11×59mmR (+7 Shift)

11×59mmR {FMJ} (+8 Shift)

.223R (+8 Shift)

.223R {FMJ} (+9 Shift)

12 Gauge (+5 Shift)

16 Gauge (+5 Shift)

20 Gauge (+6 Shift)

28 Gauge (+7 Shift)

Pulse plugs (+7 Shift)

.50 BMG (+10 Shift)

.50 BMG {TR} (+10 Shift)

.50 BMG {AP} (+11 Shift)

12.7mm {RU} (+10 Shift)

12.7mm {RU} {TR} (+10 Shift)

12.7mm {RU} {AP} (+11 Shift)

20×82mm (+11 Shift)

20×102mm (+12 Shift)

20×139mm (+13 Shift)

30×113mm (+14 Shift)

30×165mm (+15 Shift)

Dark energy plasma (+12 Shift)

Micro Energy Cell (+15 Shift)

Micro Fusion Cells (+16 Shift)

Micro Plasma Cell (+17 Shift)

Energy Ball HL (+50 Shift)

Gasoline (+15 Shift)

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GLs/Rockets:

30mm HE (+14 Shift)

30mm FR (+13 Shift)

30mm AP (+15 Shift)

30mm GAS (+2 HAZARD)

40mm HE (+15 Shift)

40mm FR (+14 Shift)

40mm AP (+16 Shift)

40mm GAS (+2 HAZARD)

MM9 Rocket (+10 Shift)

MK.10 Concussion Missle (+15 Shift)

C-88 Fragmentation Missile (+20 Shift)

RPG Rocket {HE} (+18 Shift)

RPG Rocket {FRAG} (+17 Shift)

M6A3 Rocket {HE} (+18 Shift)

M6A3 Rocket {FRAG} (+16 Shift)

M1 Rocket {HE} (+20 Shift)

M1 Rocket {FRAG} (+18 Shift)

M2 Rocket {HE} (+20 Shift)

M2 Rocket {FRAG} (+19 Shift)

66mm Rocket {HE} (+18 Shift)

66mm Rocket {FRAG} (+16 Shift)

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Grenades:

Molotov Cocktail {+3 HAZARD} (+5 Shift)

Armor-Piercing Grenade {-20 ARMOR} (+5 Shift)

Concussion Mini-grenade (+8 Shift)

Wasteland Improvised Grenade (+10 Shift)

G2 Concussion Grenade (+10 Shift)

MK.1 Fragmentation Grenade (+10 Shift)

MK.2 Fragmentation Grenade (+11 Shift)

Thermal Detonator (+11 Shift)

M67 fragmentation Cluster Grenade (+11 Shift)

M67 fragmentation Grenade (+12 Shift)

M82 fragmentation Grenade (+12 Shift)

Permacrete Detonator (+12 Shift)

MK.3 Fragmentation Grenade (+12 Shift)

M3 Incendiary Grenade (+13 Shift)

MK.4 Fragmentation Grenade (+13 Shift)

M1 Smart fragmentation grenade (+13 Shift)

Ion Grenade (+14 Shift)

M96HE High Explosive Grenade (+14 Shift)

RGD-5 High Explosive Grenade (+14 Shift)

G1 HE Pumpkin Grenade (+14 Shift)

M2 Smart High Explosive Grenade (+14 Shift)

HMx High Explosive Grenade (+15 Shift)

Plasma Grenade (+15 Shift)

EMx Plasma Grenade (+16 Shift)

Dynamite (+16 Shift)

Nova Grenade (+20 Shift)

Thermal Anti-Material {-1x Turns} (+30 Shift)

EM pulse grenade {only on Electronics} Stun for 3x turns(+4 Shift)

Wasteland Poison Gas Grenade {2 Hazard}

M35 Fire Grenade {+3 HAZARD} (+5 Shift)

Acid M20 Grenade {+4 HAZARD} (+4 Shift)

M18 Smoke Grenade {2x Turns able to play}

M18 Smoke Grenade Green {2x Turns able to play}

M18 Smoke Grenade Red {2x Turns able to play}

M18 Smoke Grenade Blue {2x Turns able to play}

M18 Smoke Grenade Purple {2x Turns able to play}

M18 Smoke Grenade Yellow {2x Turns able to play}

M7 CS GAS Grenade {+3 HAZARD}

Knockout Grenade {-3x Turns}

Stun Grenade {-1x Turns}

xM84 Flash Grenade {2x Stun}

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Explosives:

C2 Breach Composition {Walls,Doors,Fortification} (+7 Shift)

M16 AP mine (+16 Shift)

U37 AP Jump mine (+17 Shift)

M18 Claymore (+18 Shift)

Remote Anti Personal mine x13 (+25 Shift)

1x 1kg C4  (+15 Shift)

2x 2kg C4  (+30 Shift)

3x 3kg C4  (+45 Shift)

4x 4kg C4  (+60 Shift)

5x 5kg C4  (+75 Shift)

6x 6kg C4  (+90 Shift)

12x 12kg C4  (+180 Shift)

IED Mini Nuke {10x HAZARD} (+100 Shift)

IED Big (+60 Shift)

IED Medium (+40 Shift)

IED Small (+25 Shift)

Mk35 Satchel charge (+35 Shift)

1x TNT Time Bomb  (+10 Shift)

2x TNT Time Bomb  (+20 Shift)

3x TNT Time Bomb  (+30 Shift)

4x TNT Time Bomb  (+40 Shift)

5x TNT Time Bomb  (+50 Shift)

6x TNT Time Bomb  (+60 Shift)

AGR13 AT Mine {150kg} (+30 Shift)

M1Q2 AT mine {150kg} (+35 Shift)

TMA4 AT Mine {150kg} (+40 Shift)

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Grenade Shells:

75mm M69 High Explosive Cartridge (+20 Shift)

82mm M49A2 High explosive (+25 Shift)

82mm M50A3 Fragmentation Cluster Cartridge (+20 Shift)

82mm M302 White phosphorus Cartridge {10x turns smoke}

82mm YT77A1 GAS Cartridge {10x Hazard} (+4 Shift)

82mm YT77A2 Fire Cartridge {5x turns} (+15 Shift)

120mm M49A3 High Explosive Cartridge (+35 Shift)

155mm Excalibur Shell (+40 Shift)

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Arrows:

Arrow (+3 Shift)

AP Arrow (+4 Shift)

Flame Arrow {+2 Shift = 3x Turns} (+3 Shift)

Glass Arrow (+5 Shift)

Explosive Arrow (+6 Shift)

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Balls:

Ball (+4 Shift)

AP Ball (+5 Shift)

Explosive Ball (+6 Shift)

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Melee weapons*************************************************

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Spears

Advanced Spear {poison +2 Hazard} (+1 Shift

Poison Lancer - {poison +2 Hazard} (+1 Shift)

Knife spear (+3 Shift)

Tuskbeast Pike (+5 Shift)

Sat’skar (+5 Shift)

Force Pike (+6 Shift)

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Chains

Chain (+1 Shift)

Chain with Padlock (+2 Shift)

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Fists

Brass Knuckles (+1 Shift)

Spiked Knuckles (+2 Shift)

Spiked Knuckle-duster (+3 Shift)

Vibroknuckler (+3 Shift)

Power Fist (+5 Shift)

Ion Pike (+7 Shift)

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Blunt

Z2 Stun Baton {-1x Turns} (+2 Shift)

Club (+2 Shift)

Nail board (+2 Shift)

Baseball bat (+2 Shift)

Lead-Pipe (+2 Shift)

Tire Iron (+2 Shift)

Z6 Riot Baton (+3 Shift)

Nailed Baseball bat (+3 Shift)

Hammer (+3 Shift)

Police baton (+3 Shift)

Doublebound Staff (+4 Shift)

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Sharp

Broken Bottle (+2 Shift)

Cleaver (+2 Shift)

Throwing Knife (+2 Shift)

Knife (+2 Shift)

Screwdriver (+2 Shift)

Small Machete (+2 Shift)

Machete {poison +1 Hazard} (+2 Shift)

MSW-12 NanoDagger (+3 Shift)

Vibro-knife (+3 Shift)

Bayonet (+3 Shift)

Machete (+3 Shift)

Combat Knife (+3 Shift)

Vibro-Machete (+3 Shift)

Mk I Vibro-Sword (+4 Shift)

Ryyk Blade Mk I (+4 Shift)

Cortosis Sword (+5 Shift)

Mk II Vibro-Sword (+5 Shift)

Vibro-rapier (+5 Shift)

Mk III Vibro-Sword (+6 Shift)

Power Sword (+6 Shift)

Ryyk Blade Mk II (+6 Shift)

Adumari Blastsword (+6 Shift)

Mk IV Vibro-Sword (+7 Shift)

Double-Bladed Vibrostave (+8 Shift)

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Axes

Hatchet (+3 Shift)

Axe (+5 Shift)

Fire Axe (+6 Shift)

Vibro-ax (+6 Shift)

Ripper Micro Energy Cell (+7 Shift)

Advanced Ripper Micro Energy Cell (+8 Shift)

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Energy

Training Lightsaber (+1 Shift)

Lightsaber Pike (+6 Shift)

Electrostaff Mk I (+4 Shift)

Electrostaff Mk II (+7 Shift)

Short Lightsaber (+12 Shift)

Basic Lightsaber (+13 Shift)

Great/Heavy Lightsaber (+16 Shift)

Double-Bladed Lightsaber (+14 Shift)